• Introducing
    Leading the way in virtual
    clinical learning environments

  • Easy to use, fun and cost effective medspace.VR is a highly cost-effective, reliable and realistic tool that actively engages students.
    We believe that learning should be fun in order to be most effective

  • Virtual Perfection Designed to scale from standard workstation use
    to large-screen VR installations, medspace.VR has
    full immersive 3D capability to help students
    develop high level 3D alignment skills

Clinical learning environments

medspace.VR aims to provide high fidelity, realistic and effective virtual reality learning environments for trainee health professionals. We will do this by following these four basic rules:

Enjoy learning

We will always focus on the learner, instil in them a passion for learning and remind them that it is most effective when it is fun.

Keep it real

We will continue to strive for virtual perfection with maximum realism and accurate replication of clinical workflow.

Chase the horizon

We will continually strive to implement cutting edge simulation and visualisation technology to deliver the best possible learning experience .

Grow together

We will nurture an open culture of collaboration, resource sharing and mutual support between our customers .


"With increasing pressures on availability of facilities and clinical placements, this software has enormous potential to bring pre-clinical skills training into a safe and remotely accessible virtual environment – a great tool for Medical Imaging educators!"

Kelly Wilson-Stewart - Medical Imaging lecturer, radiographer and clinical educator, Brisbane

"I am amazed at how this software takes into consideration and depicts all the technical aspects of radiography and demonstrates the imaging outcomes both anatomical and technical, and its fun!"

Simon Shay, Director of Aged Care Imaging

Radiography Suite now available!

medspace.VR is pleased to announce the launch of its flagship Radiography Suite of medical imaging modules. This package includes three highly realistic interactive simulated radiography environments; the general radiography room, CT scanner and C-arm theatre. These modules provide a wide range of learning opportunities from routine high volume radiography work to the advanced, complex and high pressure techniques. Follow the links below to learn more about each module.


medspace.XR puts the user in a fully rendered and interactive 3D digital radiography room. Intuitive controls, PC compatibility and a unique animated feedback system are designed to encourage independent learning while facilitating formal assessment of technique within a fully customisable academic framework. Experience the power of 3D immersive visualisation with students able to use Beam-Eye Views, skeletal rendering and real-time stereoscopic 3D imaging.


medspace.CA places the student in a 3D virtual operating theatre complete with surgeon, sterile areas and mobile C-Arm equipment. This module provides valuable experience with positioning to prepare students for one of the most challenging and unforgiving clinical environments. The unique stereoscopic immersive visualisation facilitates understanding of the 3D challenge while the fully customisable environment enables creation of a range of learning experiences.


medspace.CT is the world’s first interactive Virtual Reality CT room and allows students to setup and visualise the full range of CT techniques in a safe and cost-effective 3D virtual environment. Empower your students with pre-clinical preparation teaching with techniques to optimise clinical placement time. Set up your own scans using the in-built CT dataset or import your own images for a fully customisable learning experience.

Keep up to date with the latest news


medspace.VR: Key Features


Long-standing research(1) has suggested a strong connection between functional and physical fidelity (or realism) and transfer of skills. medspace.VR has been developed using cutting edge gaming and visualisation software technology to place users in a virtual environment that is as realistic as possible in terms of both process and appearance. Unlike more conventional clinical simulation medspace.VR learning environments are characterised by realistic-looking equipment, patients and health professional avatars. Attention to detail including sounds, décor and texture ensures that user experience is as close as possible to the real clinical situation. For learning transfer between academic and clinical environments it is vital that users are able to see the similarities between them both(1).


medspace.VR is designed to scale according to the capability of your hardware from simple 2D workstations to large screen 3D visualisation theatres. All modules can operate in 2D or 3D mode. The 3D capability allows users to experience the environment via immersive stereoscopic glasses. Use of 3D immersive visualisation is common in a range of simulation systems and has been shown(2) to increase fidelity and skills transfer. Use of 3D visualisation is strongly indicated(2) for training in processes that require understanding and application of 3D relations. Medical imaging simulation in particular is a 3D challenge that requires the clinician to position the patient and equipment in 3D; an accurate spatial relationship is essential for appropriate images to be generated. Use of 3D technology enables visualisation of these complex 3D spatial relationships(3) and allows users to move away from the limitations of a 2D computer screen.

Cost effective

medspace.VR believes that scalability and flexibility in delivery is inherent to Higher Education. Unlike most software pricing structures, medspace.VR offers license extension packages that are extremely competitive and allow for fluctuations in intake and changes to requirements. Compared to laboratory-based learning medspace.VR offers the potential for more widespread large-class learning at a fraction of the cost. The modules will happily run on existing workstations across campus, can be made available for off-campus student remote access 24 hours a day and can make optimal use of any existing 3D visualisation facilities available. Talk to us about our innovative and competitive pricing structures.


The traditional alternative to pre-clinical VR simulation is laboratory-based simulation on non-clinical equipment. Although this is largely effective it is a resource-hungry strategy that is best suited to individual or paired work. medspace.VR facilitates both individual and paired classroom-based simulation but will also extend well to whole class lecture-style demonstrations or large-screen group-based learning with all the collaborative learning benefits(4) that this brings. With the increasing prevalence of large screen immersive visualisation equipment in Health Sciences Educational facilities(5) medspace.VR enables efficient usage of this technology as part of its range of supported simulation environments. At the other end of the scale medspace.VR is an ideal independent learning tool suitable for individual remote access learning via laptop. The flexibility of the software, combined with the cost-effective licensing structure means that multiple teaching formats can be utilised across and off the campus.

Wide ranging

Unlike other simulation resources medspace.VR offers users a range of environments in which to hone their skills and facilitates creation of an unlimited variety of protocols and procedures. The software is designed to be tailored to individual institutional requirements and to be used throughout the full range of the learning journey. Current developments are already focussed on building additional realistic 3D medspace.VR learning environments to ensure the widest possible usage of the resource across a range of disciplines. medspace.VR is a product that will grow with your institution and provide high quality virtual environment simulation to as wide a range of learners as you wish.

Process learning

Unlike some simulation resources medspace.VR is firmly focussed on pre-clinical technique preparation. Users can engage with the software as if it were a real clinical machine and like real machine can create poor results. Action learning by experiment and error is recognised as highly valuable for training in techniques(6) and medspace.VR ensures that users can simply switch on and start using the environment. An essential component of process learning is provision of engaging feedback and medspace.VR facilitates this by allowing educators to develop their own range of technique protocols and standards. Users are then able to review their results as well as the standard and medspace.VR will animate the differences and specific changes that need to be implemented in the future.

Learning support

medspace.VR also allows for full personalisation of all protocols to ensure learning matches specific local procedures and techniques. Support does not end after purchase, however; the medspace.VR Community of Practice online site provides educators with a forum for resource-sharing, collaboration and mutual support. The site actively encourages distribution of teaching resources and aims to nurture collaborative research and development. Active involvement from the medspace.VR facilitators and development team ensure that client queries and suggestions are responded to rapidly.


Game design principles underpin the interactivity and 3D visualisation of medspace.VR modules. High levels of intuitive control design ensure that both technology-savvy school leavers and more established learners are able to engage with the software. Realistic equipment controls within the environment are derived from a range of common clinical equipment systems. Rather than rely on a complicated menu system, users simply click on the appropriate area of the equipment and they are able to use the controls. This makes for a rapid learning curve and maintains high levels of realism and interactivity.

Future proof

Both health and visualisation technologies are always changing and it is vital that simulation resources are able to not only reflect the most up-to-date clinical changes but engage users with cutting edge learning environments. With medspace.VR you are not just getting a static simulation resource but a commitment to facilitate learning using the absolute latest visualisation technology. medspace.VR will maintain its position at the bleeding edge of technological innovation and your students and users will benefit from increasing realism and levels of interactivity.

(1) Weil SA. Hussain TS, Brunye T, Sidman J, Spahr, L. 2005. The use of massive multi-player gaming technology for military training: A preliminary evaluation. Proceedings of the Human Factors and Ergonomics Society 49th Annual Meeting. Santa Monica, CA: HFES.

(2) Bowman DA, McMahan RP. 2007. Virtual Reality: How Much Immersion Is Enough? Computer; 40(7): 36-43

(3) Bridge P, Appleyard RM, Ward JW, Philips R, Beavis AW. 2007. The Development and Evaluation of a Virtual Radiotherapy Treatment Machine using an Immersive Visualisation Environment. Computers and Education; 49(2): 481-94

(4) Lawrie GA Matthews KE, Bailey C, Kavanagh LJ, Gahan LR, Weaver GC, Adams P, Long PD, Taylor M. 2014. Technology supported facilitation and assessment of small group collaborative inquiry learning in large first year classes. Journal of Learning Design; 7(2): 121-35

(5) James S, Dumbleton C. 2013. An evaluation of the utilisation of the virtual environment for radiotherapy training in clinical radiotherapy centres across the UK. Radiography; 19(2): 142-50

(6) Hutchings M, Quinney A. 2015. The Flipped Classroom, Disruptive Pedagogies, Enabling Technologies and Wicked Problems: Responding to 'the Bomb in the Basement'. Electronic Journal of e-Learning; 13(2): 105-18